
The map your players are standing on.
A battle map generator for tabletop RPGs, at five feet a square. Dungeons, villages and starship decks, made of real walls, doors and lights you can pick up and move.
No account needed. Free while we're in early access.
It isn't a picture of a map
Most generators give you a flat image. Scroll down and watch what this one gives you: the same village, one layer at a time, every piece of it yours to change.
- 1
The ground
Grass, mud, cobbles and water, laid per square. Roads wander, banks curve, and it all stays true to the 5-foot grid underneath.
- 2
Walls, doors and windows
Each one is a real line, at any angle or in a curve. Doors open, close and turn secret. Sight and light stop where they should.
- 3
Everything in the rooms
The smithy gets its anvil and its forge alight, the inn its tables. Every house is furnished for what it is and kept clear of its doors.
- 4
Roofs
Your players see a roof until you lift it. You can see straight through it the whole time.
- 5
A key to every room
Every house is numbered, with its purpose, its size, what's in it and a line of colour no other room has, written from what's really there. Encounters come already standing in place.
- 6
Then bring the evening in
Set the hour and the light follows. Every lamp casts real shadows past walls and corners. Same map, another mood.
One button, a lot of places
Each setting has its own rock, floors, doors, furniture and light, and its own things waiting inside. These are as they came, whole and unedited.
Bring a torch
Lights are worked out from the walls, so a corner really hides what's round it. Drag the handle and put them out.

PlanBy torchlightUp on the ledges, down in the dark
Raise the ground and cliffs form along its edge. Slopes, ladders and rope bridges join the heights, and fog of war walks them the way your players would. Stack storeys, with stairs that land on the floor above.

A key to every room
Purpose, size, contents, and a line of colour no other room on the map uses, all written from what's really there. Copy it into your notes with one click.

Change the style, keep the map
Painted, inked, watercolour, an old game's pixels. The walls stay where they are. Drag the handle.

BrushworkInkwellRoll one, right here
This is the generator itself, running in your page. Like what comes out? Open it and change anything.
Every scale links to the next
Pin a map inside the one above it and it's drawn from what's there: its coast, its roads, its buildings. Click your way from the world to the room.
Questions
Is it free?
Yes, while we're in early access. You can make, edit and export maps without an account. Sign in with your email to keep them in your account.
Will these maps work with fifth edition games?
Yes. Maps are on a 5-foot square grid, so they're 5E compatible, and they suit any game played on squares. There's no hex grid yet.
Can I use them on a virtual tabletop?
Export a PNG at 70 pixels a square, or a Universal VTT file with walls, doors and lights already in it. There's also a Foundry module and an Owlbear Rodeo extension that bring saved maps in as scenes.
How are the maps made?
The maps are procedural: rules lay them out, and the same seed always builds the same map. Some of the art they're drawn with, such as textures and objects, is made with image models.
Can I play without a virtual tabletop?
Yes. Put a map in a campaign and share a link. You paint back the fog, and your players see only what you've revealed, with no sign-up for them.
How big can they get?
Up to 96 squares by 72 at the first draft. A saved map can also grow at its edge into a new one, with rooms and rivers carried across the join.

Tonight's map is one roll away
Make one now, no account needed. Sign in when you want to keep it, link it to others or put it in front of your players.
Make a game mapSign in to save your maps and link them together.



