
Maps for the frontier.
Dying colonies and dusty mining worlds, salvage yards and starship decks. Chart a star system, drop to a planet, land at a colony and end up in the corridor your players are standing in, each map made from the one above it.
No account needed. Free while we're in early access.
Real worlds, built by rules
Planets get their craters, colonies their fences and ships their decks from rules you can reroll. Every bulkhead, door and light is real data you can move, not pixels in a picture.
Canyons, dead seas, one starportHolrow II · in Orbital photo
- ships, stations and tunnels
- 9
- colony worlds and wilds
- 14
- kinds of site to land at
- 19
- kinds of planet
- 11
- scans, charts and displays
- 13
A deck plan, right here, right now
A proper hull with an engine block astern, the bridge in the bow and compartments off a spine corridor, or a hive, a mine or a lab gone quiet. Bulkheads, sliding doors and cold light come as standard. So does the wear.
From the stars to the deck plates
Chart the system
Planets on their orbits, moons and belts, stations, jump gates and the shipping lanes between them.
Try this oneWhat's outside the airlock?
Every colony stands on a planet of its own: its ground and sky, its water or none, what grows there and what can kill you. Pick one. These globes are the real generated worlds, turning.

Dune world. Sand to the horizon, rock outcrops, dust storms; no water.
Open this colonyEvery compartment logged
Bridge, engineering, cryo bay, brig: each one gets its purpose, its fittings and a line about what's wrong with it, written from what's really on the map, with the crew and whatever got aboard already placed.

Sites with something wrong at them
A colony under siege or in quarantine, a refinery, a labour camp, a hive where the colony used to be. Built as a mile or two of ground, ready to zoom into.
One colony, every instrument
See it as an orbital photo, a survey scan, a tactical display or a thermal image. Print it as a blueprint, or as the brochure the company handed out. The map underneath never moves. Drag the handle.

Orbital photoTactical displayRun it from here, or send it where you play
Share a link and your players are in, with no sign-up for them. You paint back the fog, show them the map and hand them their tokens. They only ever get what you've revealed: never the notes, never the secret doors.
- Fog you paint by hand, or a room at a time
- Live tokens players can move for themselves
- Torchlight, time of day and weather
- Bring your maps into Foundry, Owlbear Rodeo or Roll20
- Export a picture, or Universal VTT with walls, doors and lights

What you seeWhat they seeMarines, androids and things from the vents
Type a roster and get it back as tokens: crew in worn gear, troopers, synthetics and our own aliens, all made for this genre and all in several looks.
Pick one and land
Each came straight from its seed, so what you see is what you'd roll. Open one and it's yours to change.
Two sunsWorldA star system and its lanes
Survey chartWorldScanned, not yet claimed
Rust worldWorldCanyons, dead seas, one starport
Crystal worldWorldAn elevation model in false colour
Lava worldWorldOn the bridge's holotable
Ice moonWorldA surveyor's inked sheet
ColonyAreaHabs, domes and a landing pad
SpaceportAreaOn a tactical display
Mining outpostAreaSeen in thermal
Hive siteAreaWhat happened to the colony
Crash siteAreaA scar, a wreck, a camp
RefineryAreaFlare stacks at dusk
Terraforming stationAreaGreen creeping out from the towers
Freighter deckGameBridge to engine block
Your players are already in the airlock
Make your first deck plan now, no account needed. Sign in to keep it, link it into your system and open it up for your crew.
Make a deck planSign in to save your maps and link them together.


