DungeonMinion
A generated star system
Sci-fi

Maps for the frontier.

Dying colonies and dusty mining worlds, salvage yards and starship decks. Chart a star system, drop to a planet, land at a colony and end up in the corridor your players are standing in, each map made from the one above it.

No account needed. Free while we're in early access.

Procedural, from the seed up

Real worlds, built by rules

Planets get their craters, colonies their fences and ships their decks from rules you can reroll. Every bulkhead, door and light is real data you can move, not pixels in a picture.

Canyons, dead seas, one starportHolrow II · in Orbital photo

ships, stations and tunnels
9
colony worlds and wilds
14
kinds of site to land at
19
kinds of planet
11
scans, charts and displays
13
Roll for it

A deck plan, right here, right now

A proper hull with an engine block astern, the bridge in the bow and compartments off a spine corridor, or a hive, a mine or a lab gone quiet. Bulkheads, sliding doors and cold light come as standard. So does the wear.

Vassk Reach
Scroll to make planetfall

From the stars to the deck plates

A star and its worldsVassk Reach

Chart the system

Planets on their orbits, moons and belts, stations, jump gates and the shipping lanes between them.

Try this one
Worlds to stand on

What's outside the airlock?

Every colony stands on a planet of its own: its ground and sky, its water or none, what grows there and what can kill you. Pick one. These globes are the real generated worlds, turning.

A colony on a dune world

Dune world. Sand to the horizon, rock outcrops, dust storms; no water.

Open this colony
Written, not just drawn

Every compartment logged

Bridge, engineering, cryo bay, brig: each one gets its purpose, its fittings and a line about what's wrong with it, written from what's really on the map, with the crew and whatever got aboard already placed.

A map with its rooms numbered
1
Brig · 30 × 20 ftA bunk, a toilet and a door that only opens from outside.A bed and rubble. 1 door. Stairs up.
2
Airlock · 30 × 20 ftHandprints on the inside of the outer door.2 lockers and an escape pod. 1 door.
3
Mess · 25 × 30 ftA long table bolted to the deck, benches either side.2 tables, a bench and a vending machine.
4
Science lab · 30 × 20 ftSample cases, a fume hood and a microscope still on.A console bank, a holo table, a server rack, a specimen tank and a workbench. 1 door.
5
Crew quarters · 25 × 20 ftBunks in tiers, a locker for each, photos taped above them.2 bunks and a locker.
6
Armoury · 25 × 50 ftThe lockers are open and the charge packs gone.3 lockers and 2 crates. Stairs down.
Places to land

Sites with something wrong at them

A colony under siege or in quarantine, a refinery, a labour camp, a hive where the colony used to be. Built as a mile or two of ground, ready to zoom into.

Every readout on the bridge

One colony, every instrument

See it as an orbital photo, a survey scan, a tactical display or a thermal image. Print it as a blueprint, or as the brochure the company handed out. The map underneath never moves. Drag the handle.

Tactical displayOrbital photoOrbital photoTactical display
At the table

Run it from here, or send it where you play

Share a link and your players are in, with no sign-up for them. You paint back the fog, show them the map and hand them their tokens. They only ever get what you've revealed: never the notes, never the secret doors.

  • Fog you paint by hand, or a room at a time
  • Live tokens players can move for themselves
  • Torchlight, time of day and weather
  • Bring your maps into Foundry, Owlbear Rodeo or Roll20
  • Export a picture, or Universal VTT with walls, doors and lights
What they seeWhat you seeWhat you seeWhat they see
Crew manifest

Marines, androids and things from the vents

Type a roster and get it back as tokens: crew in worn gear, troopers, synthetics and our own aliens, all made for this genre and all in several looks.

Fresh off the scanner

Pick one and land

Each came straight from its seed, so what you see is what you'd roll. Open one and it's yours to change.

Your players are already in the airlock

Make your first deck plan now, no account needed. Sign in to keep it, link it into your system and open it up for your crew.

Make a deck plan

Sign in to save your maps and link them together.

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