Spaceship deck plan generator
Roll a ship and get a real floor plan: a hull that tapers to the bow, a spine corridor, compartments out to the skin and airlocks on the cross passages. Every room is numbered and described, every wall and door can be moved, and it's ready for the table.
Open this deck plan
Freighter deck
Bridge to engine block, in Brushwork
- Size
- 64 × 48 squares
- Ground
- 320 × 240 ft
- Setting
- Starship
- Style
- Brushwork
- Numbered places
- 20
- Objects
- 97
- Lights
- 21
- Tokens placed
- 13
The map key
Every numbered room comes with its own entry. Point at a number, or at a token to see who's there.
- 1Cryo bay · 35 × 25 ftRows of cryo pods, frost on the glass. 2 cryo pods and a crate. Stairs up.
- 2Armoury · 35 × 25 ftThe lockers are open and the charge packs gone. 3 lockers and 2 crates. 2 doors, one secret (south).
- 3Cargo hold · 25 × 25 ftThe manifest lists twelve containers. There are thirteen. 2 cargo containers, 2 conveyors and a crate.
- 4Cargo hold · 20 × 25 ftOne container is warm to the touch. 2 cargo containers, 2 conveyors and a crate.
- 5Mess · 25 × 25 ftA long table bolted to the deck, benches either side. 2 tables and a vending machine. 1 door.
- 6Brig · 20 × 25 ftScratches on the wall count days, then stop. A bed and bones. 1 door.
- 7Airlock · 35 × 15 ftHandprints on the inside of the outer door. 2 lockers and an escape pod. 2 doors.
- 8Airlock · 40 × 30 ftInner and outer doors, suits racked on the wall. 3 lockers and an escape pod.
- 9Crew quarters · 30 × 20 ftOne bunk's curtain is drawn and stays drawn. A bunk and a locker. 1 door.
- 10Maintenance crawlway · 40 × 20 ftStripped to the frame. Even the lights are gone. 2 doors. Rogue synthetics: an android and a damaged android.
- 11Science lab · 35 × 35 ftThe lab notes end mid-sentence. 2 console banks, a holo table, a server rack, a specimen tank and a workbench.
- 12Science lab · 20 × 20 ftThe specimen jar is cracked, and empty. A console bank, a server rack, a specimen tank and a workbench.

Shipyard drawing
A smaller ship, inked in Inkwell
- Size
- 48 × 36 squares
- Ground
- 240 × 180 ft
- Setting
- Starship
- Style
- Inkwell
- Numbered places
- 8
- Objects
- 51
- Lights
- 17
- Tokens placed
- 6
The map key
Every numbered room comes with its own entry. Point at a number, or at a token to see who's there.
- 1Engineering · 35 × 80 ftEngine housings in two rows, the deck warm underfoot. A generator, 2 vent fans, pipes and a console bank. Stairs up.
- 2Hull breach · 25 × 40 ftFrost on every surface; the emergency seal is all that's left. Rubble.
- 3Airlock · 25 × 40 ftOne suit is missing. The outer door's log shows no cycle. A locker and an escape pod. 1 door.
- 4Cargo hold · 35 × 40 ftOne container is warm to the touch. 4 cargo containers, 3 conveyors, a crate and a cargo loader. 1 door.
- 5Cryo bay · 30 × 40 ftOne pod is empty and its log says it never opened. 4 cryo pods, 4 crates and bones. 1 door.
- 6Cargo hold · 35 × 30 ftContainers strapped down in rows, a loader parked between them. 4 cargo containers, 3 conveyors and a barricade. 1 door.
- 7Mess · 35 × 30 ftA long table bolted to the deck, benches either side. 2 tables, a bench and a vending machine. 1 door.
- 8Bridge · 55 × 35 ftThe captain's chair faces a wall of dark screens. 2 console banks, a command chair, a holo table and 2 consoles. Stairs down.

Working ship
Scuffed plating, in Gunmetal, under its own lights
- Size
- 48 × 36 squares
- Ground
- 240 × 180 ft
- Setting
- Starship
- Style
- Gunmetal
- Numbered places
- 14
- Objects
- 65
- Lights
- 11
- Tokens placed
- 11
The map key
Every numbered room comes with its own entry. Point at a number, or at a token to see who's there.
- 1Captain's strongroom · 20 × 20 ftPry marks round the lock, and a broken tool on the floor. A locker and rubble. 1 door. Stairs up.
- 2Airlock · 20 × 15 ftOne suit is missing. The outer door's log shows no cycle. A locker and an escape pod.
- 3Maintenance crawlway · 25 × 15 ftStripped to the frame. Even the lights are gone. 2 doors.
- 4Med bay · 25 × 20 ftThe scanner still shows its last patient's ribcage. A med bed, a locker and a console. 1 door.
- 5Bridge · 55 × 35 ftEvery course plotted ends at the same empty stretch of space. 3 console banks, a command chair, a holo table and 2 consoles.
- 6Galley · 25 × 25 ftA hot plate, ration crates and a long steel counter. 2 consoles, a table and a crate.
- 7Brig · 25 × 20 ftA bunk, a toilet and a door that only opens from outside. A bed.
- 8Science lab · 35 × 15 ftThe specimen jar is cracked, and empty. A console bank, a holo table, a server rack, a specimen tank and a workbench. 2 doors.
- 9Brig · 40 × 15 ftScratches on the wall count days, then stop. A bed. 2 doors.
- 10Crew quarters · 40 × 30 ftPersonal effects packed into bags, then left behind. 6 bunks and a locker. Boarding party: 4 raiders.
- 11Science lab · 35 × 30 ftThe lab notes end mid-sentence. 2 console banks, a holo table, a server rack and a workbench. 1 door. Drones: 3 drones.
- 12Armoury · 25 × 25 ftEvery rack signed out to the same name. A locker and 2 crates. 2 doors.
What it makes
A hull, not a box of rooms
An engine block across the stern, a tapering bow, side pods on some ships, and the bridge up front. Every deck of a ship shares its hull's shape.
Rooms that belong on a ship
Bridge, engineering, cryo bay, med bay, brig, crew quarters, cargo hold and airlocks, each furnished to match: console banks, generators, bunks, med beds and containers.
A key you can read out
Each numbered room gets an entry written from what's really there: its purpose, size, contents and doors, secret ones included. Copy the whole key as text.
More than one deck
Generate two or three decks stacked up, joined by stairs, or add and rearrange decks yourself.
What you can set
- Size
- 32 × 24 up to 96 × 72 squares, or a custom size
- Shape
- Landscape, wide, square or portrait
- Decks
- One to three generated; add more by hand
- Encounters
- Crew, boarders and worse as tokens, or none
- Exports
- PNG, and Universal VTT with walls, doors and lights
Questions
Is it free?
Yes, while we're in early access. You can make, edit and export maps with no account. Sign in when you want to keep them and link them together.
Which games does it work with?
It isn't tied to any rules. Game maps are 5 feet to a square, so they suit any tabletop RPG played on squares. There's no hex grid on game maps yet.
Can I change the ship after it's generated?
All of it. It opens in a full editor: move walls and doors, repaint floors, place furniture and lights, and add tokens. It's a map made of real parts, not a flat picture.
Can I use it on a virtual tabletop?
Yes. Export a Universal VTT file with walls, doors and lights, or a PNG. There are also bridges that send saved maps to Foundry VTT and Owlbear Rodeo.
How are the maps made?
By rules, not by drawing a picture: the generator lays out the map from a seed, so the same seed gives the same map. Some of the art it draws with is made with image models.

Roll one of your own
Every map here opens in the editor as you see it. Make your own with a click, no account needed.
Open this deck planSign in to save your maps and link them together.