DungeonMinion
Early access

Derelict spaceship map generator

Something went wrong on this ship, and your players are about to find out what. Roll a dead hull with rust through its decks, scrap in its corridors and red emergency lights flickering over all of it, then reveal it room by room at the table.

Open this derelict
Dead freighter: Rust, litter and red emergency light. A map made by this generator.

Dead freighter

Rust, litter and red emergency light

Size
48 × 36 squares
Ground
240 × 180 ft
Setting
Derelict
Style
Brushwork
Numbered places
14
Objects
100
Lights
22
Tokens placed
8
Open and edit

The map key

Every numbered room comes with its own entry. Point at a number, or at a token to see who's there.

  1. 1Armoury · 40 × 30 ftLockers hanging open, a few charge packs on the floor. 3 lockers, a turret and a crate. Stairs up.
  2. 2Stripped med bay · 40 × 25 ftSalvagers have been here, and something else has. 2 med beds, a locker, a console, a crate and scrap. 2 doors.
  3. 3Crew quarters · 30 × 25 ftOne bunk's curtain is drawn and stays drawn. 2 bunks and a locker.
  4. 4Stripped med bay · 25 × 35 ftBeds stripped to the frame, the drug cabinet prised open. 2 med beds, a locker and a console.
  5. 5Brig · 25 × 20 ftA bunk and a force field that sputters on and off. A bed and bones. 2 doors.
  6. 6Galley · 30 × 20 ftSomething has been at the ration crates. A console, a table, a crate and bones. 1 door.
  7. 7Brig · 30 × 15 ftThe prisoner's cell is open. The prisoner isn't here. A bed, rubble and scrap.
  8. 8Hull breach · 35 × 20 ftSomething punched in here from outside, and stayed. Rubble, scrap and bones. 2 doors.
  9. 9Brig · 25 × 15 ftScratches on the wall count days, then stop. A bed and rubble. 1 door.
  10. 10Crew quarters · 30 × 40 ftPhotos of home taped above every bunk, faded white. 4 bunks and a locker.
  11. 11Dead engineering · 50 × 120 ftA single gauge still moves, slowly, toward red. 9 generators, 7 battery banks, pipes, scrap and bones. 2 doors. Stairs down.
  12. 12Dark bridge · 40 × 35 ftThe command chair faces a wall of cracked screens. 2 console banks, a command chair, a holo table and 2 consoles. Crawlers: 4 crawlers.
Long-lost hauler: A bigger hull, in Gunmetal. A map made by this generator.

Long-lost hauler

A bigger hull, in Gunmetal

Size
64 × 48 squares
Ground
320 × 240 ft
Setting
Derelict
Style
Gunmetal
Numbered places
22
Objects
167
Lights
31
Tokens placed
8
Open and edit

The map key

Every numbered room comes with its own entry. Point at a number, or at a token to see who's there.

  1. 1Crew quarters · 40 × 65 ftPhotos of home taped above every bunk, faded white. 6 bunks, a locker and bones. Stairs up.
  2. 2Strongroom · 40 × 20 ftThe keypad wants a code from a captain long dead. A locker and rubble.
  3. 3Looted hold · 20 × 20 ftContainers cut open with torches, their cargo gone. A barricade. 2 doors.
  4. 4Brig · 30 × 20 ftScratches on the wall count days, then stop. A bed and scrap. 1 door.
  5. 5Armoury · 40 × 25 ftLockers hanging open, a few charge packs on the floor. 2 lockers, a crate and scrap. 3 doors.
  6. 6Stripped med bay · 20 × 65 ftA scanner still shows its last patient, mid-scream. A med bed, a locker and a console.
  7. 7Science lab · 30 × 65 ftThe lab notes end mid-sentence. A workbench, a specimen tank, scrap and a crate.
  8. 8Stripped med bay · 25 × 20 ftBeds stripped to the frame, the drug cabinet prised open. A med bed, a locker and a console. 1 door.
  9. 9Mess · 25 × 45 ftThe meal was left half eaten a long time ago. 2 tables, a bench and a vending machine.
  10. 10Science lab · 30 × 15 ftThe specimen's tank is empty, and wet. A workbench, a specimen tank and scrap. 2 doors.
  11. 11Galley · 40 × 25 ftRation crates gnawed open, the hot plate long cold. 3 consoles, a table, a crate and bones. 1 door.
  12. 12Crew quarters · 30 × 20 ftBunks and lockers, personal effects drifting in the air. A bunk and a locker. 1 door.
Planning view: A wreck with its lighting left out, to plan on. A map made by this generator.

Planning view

A wreck with its lighting left out, to plan on

Size
48 × 36 squares
Ground
240 × 180 ft
Setting
Derelict
Style
Brushwork
Numbered places
14
Objects
99
Lights
18
Tokens placed
9
Open and edit

The map key

Every numbered room comes with its own entry. Point at a number, or at a token to see who's there.

  1. 1Brig · 20 × 20 ftThe prisoner's cell is open. The prisoner isn't here. A bed. Stairs up.
  2. 2Galley · 20 × 35 ftSomething has been at the ration crates. A console, a table and a crate.
  3. 3Strongroom · 40 × 25 ftA locker welded to the deck, its keypad blinking on battery. A locker, rubble and scrap. 2 doors.
  4. 4Crew quarters · 30 × 20 ftBunks and lockers, personal effects drifting in the air. A bunk and a locker. 2 doors.
  5. 5Stripped med bay · 40 × 20 ftBeds stripped to the frame, the drug cabinet prised open. 2 med beds, a locker, a console and a crate. 1 door.
  6. 6Science lab · 30 × 35 ftThe lab notes end mid-sentence. A workbench, a specimen tank, scrap and a crate.
  7. 7Crew quarters · 40 × 35 ftOne bunk's curtain is drawn and stays drawn. 6 bunks, a locker and scrap.
  8. 8Science lab · 35 × 20 ftThe specimen's tank is empty, and wet. A workbench, a specimen tank and scrap. 2 doors.
  9. 9Brig · 25 × 15 ftA bunk and a force field that sputters on and off. A bed. 1 door.
  10. 10Looted hold · 40 × 30 ftOne container is still sealed. Nobody tagged it. 4 cargo containers, 4 conveyors and 2 crates.
  11. 11Dark bridge · 40 × 35 ftThe command chair faces a wall of cracked screens. 2 console banks, a command chair, a holo table, 2 consoles, scrap and a crate.
  12. 12Dead engineering · 45 × 120 ftA single gauge still moves, slowly, toward red. 9 generators, 6 battery banks, pipes, scrap, a crate and bones. Stairs down. Crawlers: 4 crawlers.

What it makes

A ship that has died

The same hull layout as a working starship, gone dead: patches of rusted plate, scrap strewn about, and dim red light that flickers.

Something to run from

Encounters are placed as tokens, in rooms and away from the way in, so the map is ready to play. Turn them off for an empty ship.

Fog for the table

Reveal it a room at a time from your own view while players watch theirs. They never receive what's still hidden, secret doors included.

Lights that matter

Walls and doors cast real shadows from each light. Export with them, or run it here and let the lights flicker.

What you can set

Size
32 × 24 up to 96 × 72 squares, or a custom size
Decks
One to three generated; add more by hand
Encounters
Tokens placed in rooms, or none
Style
Brushwork, Gunmetal, 8-bit and more
Exports
PNG, and Universal VTT with walls, doors and lights

Questions

Is it free?

Yes, while we're in early access. You can make, edit and export maps with no account. Sign in when you want to keep them and link them together.

Which games does it work with?

It isn't tied to any rules. Game maps are 5 feet to a square, so they suit any tabletop RPG played on squares. There's no hex grid on game maps yet.

Can players see the map as I reveal it?

Yes. Add the map to a campaign and share a link. Players follow what you show them and see fog lift live, with no account needed. There's also a window for a second screen at the table.

Can I make a working ship instead?

Yes. The Starship setting is the same hull in working order, and you can change a map's setting after it's made, keeping the layout.

How are the maps made?

By rules, not by drawing a picture: the generator lays out the map from a seed, so the same seed gives the same map. Some of the art it draws with is made with image models.

Roll one of your own

Every map here opens in the editor as you see it. Make your own with a click, no account needed.

Open this derelict

Sign in to save your maps and link them together.

No password to forget. New here? The link makes your account. By continuing you agree to our terms and privacy policy.