DungeonMinion
Fantasy

Your realm, mapped before the kettle boils.

Kingdoms with their borders, walled towns street by street, and the crypt under the chapel, with a key to every room. Built in a second by rules you can reroll, yours to change, ready for Saturday.

No account needed. Free while we're in early access.

Procedural, from the seed up

Real maps, built by rules

Rivers run downhill, roads find the passes, rooms always connect. Every wall, door and light is real data you can move, not pixels in a picture.

A walled city at duskSeroro · in Terracotta

dungeon settings
4
climates, snow to swamp
10
kinds of town and wild place
13
town and world styles
12
or so, for any map
1 s
Roll for it

A dungeon, right here, right now

Rooms in real shapes, not just boxes. Halls, shrines, stores and throne rooms, furnished for what they are and always fully connected. Roll until one makes you grin, then open it.

The Arauin Marches
Scroll down the map

From the long coast to the cellar

A stretch of countryThe Arauin Marches

A region to wander

Coast, hills and woods with their villages and the roads between them, in watercolour, old parchment, ink or an old game's pixels.

Try this one
Written, not just drawn

A key to every room

Each room gets its purpose, size, contents and a line of colour no other room on the map uses, written from what's actually there. Copy the lot into your notes with one click, or change whatever you like.

A map with its rooms numbered
1
Crypt · 45 × 25 ftDust lies thick, except on a path to one tomb.4 sarcophaguses, 2 urns and bones. 1 door, secret (east). Stairs up.
2
Shrine · 35 × 25 ftFresh offerings on the altar. Someone was here today.An altar and 2 statues. 1 door, secret (south).
3
Study · 30 × 20 ftA cold inkwell and a letter, unsigned.6 bookshelves and a table. 2 doors.
4
Treasure room · 20 × 25 ftA chest among the rubble.A treasure chest and rubble. 2 doors.
5
Collapsed room · 45 × 35 ftPart of the ceiling has come down.Rubble. Stairs down.
Places worth a session

Not just towns

A smugglers' cove, a sacred grove, a quarry cut in steps, the morning after a battle. Each comes with its landmarks named and its stories started.

One town, every look

From tabletop diorama to inked chart

Pick a look for the mood of your game: a photographed model, terracotta rooftops, an old parchment plan or a lantern-lit night map. The streets stay where they are. Drag the handle.

Ink and stoneMiniatureMiniatureInk and stone
At the table

Run it from here, or send it where you play

Share a link and your players are in, with no sign-up for them. You paint back the fog, show them the map and hand them their tokens. They only ever get what you've revealed: never the notes, never the secret doors.

  • Fog you paint by hand, or a room at a time
  • Live tokens players can move for themselves
  • Torchlight, time of day and weather
  • Bring your maps into Foundry, Owlbear Rodeo or Roll20
  • Export a picture, or Universal VTT with walls, doors and lights
What they seeWhat you seeWhat you seeWhat they see
Who's in there?

Monsters by the mouthful

Type it as you'd say it. Folklore's whole cast is here, from goblins and trolls to wights and wyverns, each in several looks, so no two in a crowd match.

They'll ask who drew it

Make your first map now, no account needed. Sign in to keep it, pin it inside your world and open it up for your players.

Make a dungeon

Sign in to save your maps and link them together.

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