DungeonMinion
Early access

Village map generator

Roll a village at 5 feet to a square: houses along a winding road and round a square, each one furnished and numbered, fenced yards and fields round it, and the villagers already about. Every wall, door and lamp is a real part you can move, and it's ready for your virtual tabletop.

Open this village
Market day: A village round its square, in Brushwork. A map made by this generator.

Market day

A village round its square, in Brushwork

Size
64 × 48 squares
Ground
320 × 240 ft
Setting
Temperate
Style
Brushwork
Numbered places
13
Objects
154
Lights
13
Tokens placed
6
Open and edit

The map key

Every numbered room comes with its own entry. Point at a number, or at a token to see who's there.

  1. 1Smithy · 30 × 20 ftThe forge is never quite cold; tools hang on every wall. A brazier, a barrel, an anvil, a table and 2 crates. 1 door.
  2. 2General store · 40 × 20 ftThe shopkeeper buys anything and asks nothing. 5 tables, 2 crates, 2 barrels and a chest. 2 doors.
  3. 3The Halloway house · 35 × 25 ftLocked tight; the family are wary of strangers. A bed, a table, a barrel and a chair. 1 door. Werewolf: a werewolf.
  4. 4The Pike house · 30 × 30 ftSomeone's washing hangs by the window. A bed, a table, 2 crates, a chair and a spinning wheel. 2 doors.
  5. 5The Quill house · 35 × 20 ftA family home: a bed at the back, a table by the hearth. A bed, a table, a barrel, a bench and a spinning wheel. 1 door.
  6. 6The Morrow house · 25 × 25 ftThe door's open and supper is on the table, but no one is home. A bed, a table, a crate and a bench. 1 door.
  7. 7The Fenn house · 20 × 25 ftAn old soldier lives here alone, and keeps his sword by the bed. A bed, a table, a chest and a chair. 1 door.
  8. 8Chapel · 30 × 35 ftFresh flowers on the altar; a grave was dug this week. An altar, 2 statues and 3 benches. 2 doors. Herbalist: a herbalist.
  9. 9The Ashdown house · 35 × 25 ftA family home: a bed at the back, a table by the hearth. A bed, a table, a barrel, a crate, a bench and a spinning wheel. 1 door.
  10. 10The Gilded Oar · 30 × 45 ftHalf empty; the regulars stop talking when the door opens. 6 tables, 6 benches and a barrel. 1 door.
  11. 11General store · 30 × 30 ftRope, lamp oil, rations: prices go up when adventurers walk in. 4 tables, 3 crates, a chest and 2 barrels. 1 door.
  12. 12The Hale house · 25 × 35 ftAn old soldier lives here alone, and keeps his sword by the bed. A bed, a table, a crate, a barrel and a chair. 2 doors. Town watch: 2 town guards.
Snowed in: A winter village under falling snow, in Storybook. A map made by this generator.

Snowed in

A winter village under falling snow, in Storybook

Size
48 × 36 squares
Ground
240 × 180 ft
Setting
Winter
Style
Storybook
Numbered places
6
Objects
77
Lights
6
Tokens placed
8
Open and edit

The map key

Every numbered room comes with its own entry. Point at a number, or at a token to see who's there.

  1. 1The Crane house · 20 × 25 ftThe door's open and supper is on the table, but no one is home. A table, a chest and a chair. 2 doors.
  2. 2The Lame Barrel · 45 × 20 ftThe inn: tables, a hearth, ale from the barrel, rooms out back. 2 tables, 2 benches, a brazier and 3 barrels. 1 door.
  3. 3Smithy · 30 × 25 ftThe smith is behind on orders, and short-tempered with it. A brazier, a barrel, an anvil, a table and 2 crates. 1 door. Stablehand: a stablehand.
  4. 4Chapel · 40 × 20 ftFresh flowers on the altar; a grave was dug this week. An altar, 2 statues and 2 benches. 1 door. Raiders: a shield-maiden, 2 barbarians and an orc raider.
  5. 5The Wren house · 25 × 30 ftSomeone's washing hangs by the window. A bed, a table, a barrel and a bench. 1 door.
  6. 6Watchtower. A watch room with a narrow stair winding up inside the wall to the roof.Town watch: 3 town guards.
Fishing village: A harbour in the dawn fog, in 8-bit. A map made by this generator.

Fishing village

A harbour in the dawn fog, in 8-bit

Size
48 × 36 squares
Ground
240 × 180 ft
Setting
Coast
Style
8-bit
Numbered places
8
Objects
68
Lights
8
Tokens placed
4
Open and edit

The map key

Every numbered room comes with its own entry. Point at a number, or at a token to see who's there.

  1. 1Smithy · 40 × 20 ftThe smith is behind on orders, and short-tempered with it. A brazier, a barrel, an anvil and 2 crates. 1 door.
  2. 2Chapel · 35 × 35 ftThe priest keeps the village's records, and its secrets. An altar, 2 statues and 4 benches. 2 doors.
  3. 3The Honest Pike · 30 × 45 ftThe innkeeper hears everything, and sells most of it. 6 tables, 2 benches and a barrel. 1 door.
  4. 4The Brennick house · 20 × 40 ftSomeone's washing hangs by the window. A bed, a table, a crate, a chair and a spinning wheel. 1 door.
  5. 5The Fenn house · 25 × 25 ftLocked tight; the family are wary of strangers. A bed, a table, a chest, a bench and a spinning wheel. 1 door.
  6. 6Bedchamber. A narrow bed against the curve of the wall, a chest at its foot.
  7. 7Cells. Cages bolted to the floor; chains, straw, and old bones.
  8. 8Study. Shelves bowed with books; the desk is covered in star charts.
From above: An autumn village and its fields, in Watercolour. A map made by this generator.

From above

An autumn village and its fields, in Watercolour

Named
Seresa
Style
Watercolour
Climate
autumn
Time
day
Weather
fog
Buildings
137
Trees
3098
Landmarks
5
Open and edit

Named on the map

Point at a number to read about the place.

  1. 1Thalholm WellCoins glint at the bottom.
  2. 2The Market CrossProclamations are nailed to its foot.
  3. 3Halwick the BoldPigeons, mostly; the plaque was stolen years ago.
  4. 4The Woodcutters' CampLogs go down to the town by ox-cart, two a day.

What it makes

Houses with a purpose

The biggest is an inn with its name on the sign, then a chapel, a smithy with its forge alight, a shop or two and family homes, each furnished to match.

A key to every house

Each numbered building gets an entry written from what's really inside it: its purpose, size, furniture and doors. Copy the whole key as text.

Ten kinds of country

Green fields, winter snow, desert sand, swamp, a coast with a harbour, volcanic ash, autumn woods and more, each with its own roofs, trees and weather.

The whole village too

Draft the same kind of place as an area map, a mile or two of ground with its lanes, gardens and farms, then click a spot to draw it at 5 feet to a square.

What you can set

Size
32 × 24 up to 96 × 72 squares, or a custom size
Country
Temperate, coast, winter, desert, swamp and more
Time and weather
Day to night; rain, fog, snow or a storm
Encounters
Villagers, and now and then trouble at the edge, as tokens
Exports
PNG, and Universal VTT with walls, doors and lights

Questions

Is it free?

Yes, while we're in early access. You can make, edit and export maps with no account. Sign in when you want to keep them and link them together.

Which games does it work with?

It isn't tied to any rules. Game maps are 5 feet to a square, so they suit any tabletop RPG played on squares. There's no hex grid on game maps yet.

Can I go inside the houses?

They're drawn inside already: walls, doors, windows and furniture under a roof you can lift. Players see the roofs until you lift one.

Can I use it on a virtual tabletop?

Yes. Export a Universal VTT file with walls, doors and lights, or a PNG. There are also bridges that send saved maps to Foundry VTT and Owlbear Rodeo.

How are the maps made?

By rules, not by drawing a picture: the generator lays out the map from a seed, so the same seed gives the same map. Some of the art it draws with is made with image models.

Roll one of your own

Every map here opens in the editor as you see it. Make your own with a click, no account needed.

Open this village

Sign in to save your maps and link them together.

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