Town map generator
A walled town a mile or two across, worked out from its market outwards: streets to the gates, wards cut into lots, a temple, a castle on its hill and farms beyond the wall. Set it on a crag, in a valley or by the sea, in any season and at any hour, then click a street to draw it at 5 feet to a square.
Open this town
The town on the rock
A walled town on its crag at dusk, in Terracotta
- Named
- Fineth
- Style
- Terracotta
- Climate
- temperate
- Time
- dusk
- Buildings
- 735
- Trees
- 2638
- Landmarks
- 8
Named on the map
Point at a number to read about the place.
- 1Thalvik CrossWhere the market's tolls are taken.
- 2The Weeping LadyPigeons, mostly; the plaque was stolen years ago.
- 3Vinfjord the BoldA founder on horseback, missing a hand.
- 4Old Grimhal KeepCrows nest in the arrow slits.
- 5Brandmark's DelfThe stone for the town's walls came from here.

Snowbound
A market town in deep winter, in Miniature
- Named
- Valra
- Style
- Miniature
- Climate
- winter
- Time
- day
- Buildings
- 1027
- Trees
- 2393
- Landmarks
- 7
Named on the map
Point at a number to read about the place.
- 1Strathloch CrossWorn smooth where hands touch it for luck.
- 2The Weeping LadyA hero no one can name any more.
- 3Statue of GlenlochPigeons, mostly; the plaque was stolen years ago.
- 4Balgowan KilnsThe burners sleep by their stacks and trust no one near them.

Gone to ruin
A town long abandoned, in Golden thatch
- Named
- Ruins of Morloch
- Style
- Golden thatch
- Climate
- winter
- Time
- day
- Weather
- snow
- Buildings
- 721
- Trees
- 4148
- Landmarks
- 5
Named on the map
Point at a number to read about the place.
- 1Statue of KhaliarPigeons, mostly; the plaque was stolen years ago.
- 2Statue of BahumA founder on horseback, missing a hand.
- 3Ashiar's CircleNine grey stones, one fallen; the grass inside never grows long.
What it makes
A town that makes sense
Main streets run from the market out to the gates, the wall follows the inner wards, the temple stands by the square and the castle on its green hill at the wall.
Ground with a shape
Flat, hills, a crag or a valley, with cliffs between the terraces and no house built across one. Rivers run in the low ground, bridged where streets cross.
Seasons and hours
Seven climates change what grows and what lies on the ground. Dawn, day, dusk or night, with windows and lanterns lit after dark, and rain, fog or snow.
Click a street to walk it
Sign in and draft any spot as a game map: the same houses where the town has them, the keep and its dungeons, cellars, crypts or the sewers under the wall.
What you can set
- Size
- Village, town, city or metropolis
- Ground
- Flat, hills, on a rock or in a valley
- Climate
- Temperate, autumn, winter, swamp, arid, desert or jungle
- Countryside
- Woodland, moorland, mountains, marsh, desert or farmland
- Exports
- PNG, or a file to open again later
Questions
Is it free?
Yes, while we're in early access. You can make, edit and export maps with no account. Sign in when you want to keep them and link them together.
What scale is it?
An area map, a mile or two of ground, for getting around and seeing the place. For fights, draft a game map from any spot on it at 5 feet to a square.
Can I edit it?
Yes. Lay walls, gates and streets, put up buildings or whole blocks, plant trees, paint the ground, raise hills and flood or drain water. Each gesture is one undo step.
How are the maps made?
By rules, not by drawing a picture: the generator lays out the map from a seed, so the same seed gives the same map. Some of the art it draws with is made with image models.

Roll one of your own
Every map here opens in the editor as you see it. Make your own with a click, no account needed.
Open this townSign in to save your maps and link them together.
