DungeonMinion
Early access

Cave map generator

Roll a cave system at 5 feet to a square: winding caverns with curved walls, high ground standing over low in cliffs you can climb by ladder or slope, pools in the hollows and rope bridges strung between ledges. Glowing crystals and giant mushrooms light the deep parts, and where old rooms are cut into the rock, each one is numbered with a key.

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The long dark: Caverns on three heights, in Brushwork. A map made by this generator.

The long dark

Caverns on three heights, in Brushwork

Size
64 × 48 squares
Ground
320 × 240 ft
Setting
Dungeon
Style
Brushwork
Objects
44
Tokens placed
10
Open and edit
By crystal light: Lit only by what grows down there, in Torchlight. A map made by this generator.

By crystal light

Lit only by what grows down there, in Torchlight

Size
48 × 36 squares
Ground
240 × 180 ft
Setting
Dungeon
Style
Torchlight
Objects
22
Tokens placed
9
Open and edit
Ice caves: Snow floors, frozen pools and stalagmites, in 8-bit. A map made by this generator.

Ice caves

Snow floors, frozen pools and stalagmites, in 8-bit

Size
48 × 36 squares
Ground
240 × 180 ft
Setting
Frozen
Style
8-bit
Objects
23
Tokens placed
6
Open and edit
Delvers' halls: Caves with old rooms cut into them, in Storybook. A map made by this generator.

Delvers' halls

Caves with old rooms cut into them, in Storybook

Size
48 × 36 squares
Ground
240 × 180 ft
Setting
Dungeon
Style
Storybook
Numbered places
8
Objects
46
Lights
9
Tokens placed
9
Open and edit

The map key

Every numbered room comes with its own entry. Point at a number, or at a token to see who's there.

  1. 1Cell · 30 × 25 ftThe door locks from the inside. Why? A bed, a barrel and rubble. Stairs up.
  2. 2Storeroom · 20 × 20 ftCrates stamped with a merchant's mark, long out of business. 2 crates, sacks, 3 barrels, a bush and rubble.
  3. 3Guard room · 25 × 35 ftA table, a bench and a barrel of something strong. A table, a bench, a barrel, a chest, a bush and rubble.
  4. 4Collapsed room · 40 × 30 ftLoose stones shift underfoot. Rubble. 1 door.
  5. 5Library · 30 × 35 ftA burnt-down candle and an open ledger on the table. 4 bookshelves, a table and a bench. 1 door.
  6. 6Collapsed room · 25 × 20 ftPart of the ceiling has come down. Rubble.
  7. 7Empty room · 25 × 35 ftScratched tallies cover one wall. A bush and rubble. Restless dead: 2 ghosts and a wight.
  8. 8Library · 30 × 20 ftMost of the books are blank. A few are not. A bookshelf, a table and rubble. 1 door. Giant centipedes: 3 giant centipedes.

What it makes

Curved, not stepped

Cave walls are traced from the rock and bent into natural curves, chipped where they're rock, so the map reads as a cave and still plays square by square.

High ground and low

Plateaus and terraces stand over the cave floor in cliffs, climbed by a slope or a ladder, and rope bridges cross the drops between them where walking round would take far longer.

Water and light

Pools gather in the hollows with mud round them, glowing crystals and giant mushrooms light themselves, and stalagmites stand where the floor is open all round.

Down from anywhere

Generate two or three levels joined by stairs, or link a cave to the spot above it on an area map, so the way in is where the map says it is.

What you can set

Size
32 × 24 up to 96 × 72 squares, or a custom size
Setting
Stone, frozen, infernal or sewer
Heights
Ground and up to three levels of ledge
Encounters
Cave dwellers as tokens, or none
Exports
PNG, and Universal VTT with walls, sheer cliffs and lights

Questions

Is it free?

Yes, while we're in early access. You can make, edit and export maps with no account. Sign in when you want to keep them and link them together.

Which games does it work with?

It isn't tied to any rules. Game maps are 5 feet to a square, so they suit any tabletop RPG played on squares. There's no hex grid on game maps yet.

Do the cliffs matter on a virtual tabletop?

Drops of two heights or more export as walls in the Universal VTT file; a one-height ledge is climbable and stays open. In the editor, fog reveals only change height at a ladder, slope or stair.

Can I change the cave after it's generated?

All of it. Paint rock and floor, raise or lower ground, brush slopes across cliffs, lay bridges, and place lights and tokens. It's a map made of real parts, not a flat picture.

How are the maps made?

By rules, not by drawing a picture: the generator lays out the map from a seed, so the same seed gives the same map. Some of the art it draws with is made with image models.

Roll one of your own

Every map here opens in the editor as you see it. Make your own with a click, no account needed.

Open this cave

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