Forest battle map generator
Roll open country at 5 feet to a square: woods thick where the noise says, with old trees and fallen logs, a river that swells and narrows, a road crossing it on a bridge, a camp by the roadside and a landmark or two out in the trees. Pick the season, the hour and the weather, and every place on it is numbered in a key.
Open this forest
The river road
Woods, a river and its bridge, in Brushwork
- Size
- 64 × 48 squares
- Ground
- 320 × 240 ft
- Setting
- Temperate
- Style
- Brushwork
- Numbered places
- 4
- Objects
- 341
- Tokens placed
- 5
The map key
Every numbered room comes with its own entry. Point at a number, or at a token to see who's there.
- 1CampsiteSomeone left in a hurry; the embers are still warm.
- 2Ancient groveThe air under its branches is still and smells of rain. Walking tree: a walking tree.
- 3Ruined towerOnly the bottom steps of a stair remain.
- 4Plank bridgeA toll was taken here once. The toll-keeper's hut is ash.

Turning leaves
Autumn woods in Storybook
- Size
- 48 × 36 squares
- Ground
- 240 × 180 ft
- Setting
- Autumn
- Style
- Storybook
- Numbered places
- 3
- Objects
- 185
- Tokens placed
- 10
The map key
Every numbered room comes with its own entry. Point at a number, or at a token to see who's there.
- 1CampsiteA cold campfire, a tent and a log to sit on.
- 2Stone circleThe stones hum faintly after dark. Wolf pack: a great wolf and 5 wolves.
- 3Plank bridgeSomething lives under it, as something always does.

Pines in the snow
A winter forest under falling snow, in Sunlit
- Size
- 48 × 36 squares
- Ground
- 240 × 180 ft
- Setting
- Winter
- Style
- Sunlit
- Numbered places
- 3
- Objects
- 162
- Tokens placed
- 3
The map key
Every numbered room comes with its own entry. Point at a number, or at a token to see who's there.
- 1CampsiteBandits use this camp. The crate is full of other people's things.
- 2Ruined towerOwls nest in what's left of the upper floor. Bear: a cave bear.
- 3Plank bridgeA toll was taken here once. The toll-keeper's hut is ash.

Deep jungle
Jungle growth either side of a river, on Parchment
- Size
- 48 × 36 squares
- Ground
- 240 × 180 ft
- Setting
- Jungle
- Style
- Parchment
- Numbered places
- 2
- Objects
- 235
- Tokens placed
- 5
The map key
Every numbered room comes with its own entry. Point at a number, or at a token to see who's there.
- 1CampsiteSomeone left in a hurry; the embers are still warm.
- 2Plank bridgeSomething lives under it, as something always does.
What it makes
Woods worth fighting in
Trees shoulder to shoulder where the forest is thick, old ones with big canopies where it's thickest, undergrowth beneath, fallen logs and stumps at the edges, and open ground between.
Something to fight over
A river with a road bridge, a footbridge away from it, a campsite with a tent, and landmarks out in the trees: a stone circle, a ruined tower, an ancient grove, a barrow, with game trails to each.
Any season and hour
Green, autumn, winter, jungle or swamp woods, each with its own trees and ground, at dawn, day, dusk or night, under rain, fog, snow or a storm.
A key to every place
The camp, the bridge, each landmark and the tower are numbered with an entry written from what's there. Copy the whole key as text.
What you can set
- Size
- 32 × 24 up to 96 × 72 squares, or a custom size
- Woods
- Temperate, autumn, winter, jungle or swamp
- Time and weather
- Day to night; rain, fog, snow or a storm
- Encounters
- Wolves, bandits and worse as tokens, or none
- Exports
- PNG with or without the grid, and Universal VTT
Questions
Is it free?
Yes, while we're in early access. You can make, edit and export maps with no account. Sign in when you want to keep them and link them together.
Which games does it work with?
It isn't tied to any rules. Game maps are 5 feet to a square, so they suit any tabletop RPG played on squares. There's no hex grid on game maps yet.
Can I get it without a grid?
Yes. Turn the grid off in the editor and export a PNG; the Universal VTT file never carries the grid, so your tabletop draws its own.
Can I change the forest after it's generated?
All of it. Scatter or sweep trees, paint ground and water, draw a new road or river along a curve, lay bridges, and place lights and tokens.
How are the maps made?
By rules, not by drawing a picture: the generator lays out the map from a seed, so the same seed gives the same map. Some of the art it draws with is made with image models.

Roll one of your own
Every map here opens in the editor as you see it. Make your own with a click, no account needed.
Open this forestSign in to save your maps and link them together.
