Ruins map generator
Roll a ruin at 5 feet to a square: rooms and halls fallen open, their floors gone in patches to grass with bushes and the odd tree through them, rubble heaped along the walls, and caves broken into the old work. Every room is numbered, with a key to what it was and what's left of it.
Open these ruins
The fallen abbey
Halls gone to grass, in Brushwork
- Size
- 64 × 48 squares
- Ground
- 320 × 240 ft
- Setting
- Dungeon
- Style
- Brushwork
- Numbered places
- 14
- Objects
- 75
- Lights
- 12
- Tokens placed
- 14
The map key
Every numbered room comes with its own entry. Point at a number, or at a token to see who's there.
- 1Empty room · 30 × 25 ftBare stone and still air. Rubble. Stairs up.
- 2Barracks · 25 × 25 ftThe beds were left in a hurry. 3 beds, a chest and 3 bushes.
- 3Treasure room · 25 × 20 ftCoins scattered across the floor lead to the chest. A treasure chest and rubble.
- 4Storeroom · 20 × 30 ftCrates stamped with a merchant's mark, long out of business. 3 bushes and rubble. 1 door.
- 5Barracks · 40 × 30 ftBedrolls, a dice cup and a half-written letter home. A bush and rubble. 1 door.
- 6Storeroom · 40 × 35 ftMost of the stores have rotted; something has been eating the rest. Sacks, 2 crates and 3 barrels.
- 7Cell · 20 × 30 ftThe last prisoner left a map scratched into the floor. A bush and rubble.
- 8Study · 25 × 20 ftShelves along one wall, a desk covered in notes. 2 bookshelves, a table, a chest and rubble. 1 door. Goblin war band: 4 goblins, a goblin archer, a goblin shaman and a goblin boss.
- 9Dining hall · 25 × 25 ftA long table with benches either side. 2 tables, a bench, 2 chairs and rubble. 1 door.
- 10Storeroom · 30 × 35 ftBarrels and crates stacked in the corners. Skeleton patrol: 2 skeletons and a skeleton archer.
- 11Study · 40 × 20 ftA cold inkwell and a letter, unsigned. 3 bookshelves, a table and rubble. 1 door, secret (north).
- 12Library · 40 × 25 ftShelves of mouldering books around a reading table. 5 bookshelves, a table, a bench and rubble. Skeleton patrol: 3 skeletons and a skeleton archer.

Surveyor's sketch
The same kind of place, inked on Parchment
- Size
- 48 × 36 squares
- Ground
- 240 × 180 ft
- Setting
- Dungeon
- Style
- Parchment
- Numbered places
- 8
- Objects
- 54
- Lights
- 6
- Tokens placed
- 10
The map key
Every numbered room comes with its own entry. Point at a number, or at a token to see who's there.
- 1Kitchen · 25 × 25 ftRats have the run of the larder. A brazier, a woodpile, a cauldron, sacks, a table, a barrel and a crate. Stairs up.
- 2Treasure room · 25 × 30 ftA chest among the rubble. A treasure chest, rubble and a bush.
- 3Cell · 25 × 20 ftThe door locks from the inside. Why? Rubble. 1 door.
- 4Barracks · 35 × 30 ftBedrolls, a dice cup and a half-written letter home. 3 beds, a chest and rubble. 1 door.
- 5Storeroom · 25 × 20 ftCrates stamped with a merchant's mark, long out of business. A crate, a bush and rubble. Spiders' nest: 2 giant spiders.
- 6Library · 30 × 25 ftMost of the books are blank. A few are not. 7 bookshelves, a table and a bench. 1 door.
- 7Cell · 30 × 20 ftThe last prisoner left a map scratched into the floor. Rubble. 1 door. Goblin war band: 3 goblins, a goblin archer, a goblin shaman and a goblin boss.
- 8Library · 25 × 35 ftA burnt-down candle and an open ledger on the table. 6 bookshelves, a table, a bench and 2 bushes. Stairs down.

Ruins in the ice
A frozen ruin, in Inkwell
- Size
- 48 × 36 squares
- Ground
- 240 × 180 ft
- Setting
- Frozen
- Style
- Inkwell
- Numbered places
- 8
- Objects
- 44
- Lights
- 5
- Tokens placed
- 10
The map key
Every numbered room comes with its own entry. Point at a number, or at a token to see who's there.
- 1Cell · 20 × 25 ftThe door locks from the inside. Why? Stairs up.
- 2Cell · 20 × 30 ftA cot, a bucket and scratches on the wall. A bed, a barrel, bones and rubble. 2 doors.
- 3Kitchen · 20 × 30 ftRats have the run of the larder. A brazier, a woodpile, a cauldron, sacks, a table, 2 barrels, a crate and rubble.
- 4Library · 25 × 20 ftMost of the books are blank. A few are not. 2 bookshelves, a table and rubble. 1 door.
- 5Shrine · 40 × 25 ftThe statues' faces have been chiselled away. An altar, 2 statues and rubble.
- 6Shrine · 35 × 40 ftAn altar under candlelight, watched by statues. A statue. Wolf pack: a great wolf and 4 wolves.
- 7Guard room · 20 × 30 ftA table, a bench and a barrel of something strong. A table, a bench, a barrel, a chest and rubble.
- 8Cell · 25 × 25 ftThe last prisoner left a map scratched into the floor. Rubble.
What it makes
Fallen, not just empty
Patches of each room's floor gone to the ground beneath, grass in the gaps with bushes and the odd tree, rubble along the walls, and natural caves broken into the old rooms.
Still a place
Rooms keep their purpose and what's left of their furniture, so a shrine still has its altar and a crypt its urns. Each gets a key entry written from what's really there.
Ways across
Raised ground and pools break up the floor, with a bridge where going round would take far longer, and every part of the ruin can be reached.
Linked to the world
Click a ruined town or a landmark on an area map to draft the vaults beneath it, linked to that spot.
What you can set
- Size
- 32 × 24 up to 96 × 72 squares, or a custom size
- Setting
- Stone, frozen, infernal or sewer
- Levels
- One to three generated; add more by hand
- Encounters
- Whatever lives there now, as tokens, or none
- Exports
- PNG, and Universal VTT with walls, doors and lights
Questions
Is it free?
Yes, while we're in early access. You can make, edit and export maps with no account. Sign in when you want to keep them and link them together.
Which games does it work with?
It isn't tied to any rules. Game maps are 5 feet to a square, so they suit any tabletop RPG played on squares. There's no hex grid on game maps yet.
Can I change the ruin after it's generated?
All of it. Rebuild a wall, knock one down, repaint floors, place rubble, trees and lights, and add tokens. It's a map made of real parts, not a flat picture.
Can I use it on a virtual tabletop?
Yes. Export a Universal VTT file with walls, doors and lights, or a PNG. There are also bridges that send saved maps to Foundry VTT and Owlbear Rodeo.
How are the maps made?
By rules, not by drawing a picture: the generator lays out the map from a seed, so the same seed gives the same map. Some of the art it draws with is made with image models.

Roll one of your own
Every map here opens in the editor as you see it. Make your own with a click, no account needed.
Open these ruinsSign in to save your maps and link them together.
