DungeonMinion
Early access

Ruins map generator

Roll a ruin at 5 feet to a square: rooms and halls fallen open, their floors gone in patches to grass with bushes and the odd tree through them, rubble heaped along the walls, and caves broken into the old work. Every room is numbered, with a key to what it was and what's left of it.

Open these ruins
The fallen abbey: Halls gone to grass, in Brushwork. A map made by this generator.

The fallen abbey

Halls gone to grass, in Brushwork

Size
64 × 48 squares
Ground
320 × 240 ft
Setting
Dungeon
Style
Brushwork
Numbered places
14
Objects
75
Lights
12
Tokens placed
14
Open and edit

The map key

Every numbered room comes with its own entry. Point at a number, or at a token to see who's there.

  1. 1Empty room · 30 × 25 ftBare stone and still air. Rubble. Stairs up.
  2. 2Barracks · 25 × 25 ftThe beds were left in a hurry. 3 beds, a chest and 3 bushes.
  3. 3Treasure room · 25 × 20 ftCoins scattered across the floor lead to the chest. A treasure chest and rubble.
  4. 4Storeroom · 20 × 30 ftCrates stamped with a merchant's mark, long out of business. 3 bushes and rubble. 1 door.
  5. 5Barracks · 40 × 30 ftBedrolls, a dice cup and a half-written letter home. A bush and rubble. 1 door.
  6. 6Storeroom · 40 × 35 ftMost of the stores have rotted; something has been eating the rest. Sacks, 2 crates and 3 barrels.
  7. 7Cell · 20 × 30 ftThe last prisoner left a map scratched into the floor. A bush and rubble.
  8. 8Study · 25 × 20 ftShelves along one wall, a desk covered in notes. 2 bookshelves, a table, a chest and rubble. 1 door. Goblin war band: 4 goblins, a goblin archer, a goblin shaman and a goblin boss.
  9. 9Dining hall · 25 × 25 ftA long table with benches either side. 2 tables, a bench, 2 chairs and rubble. 1 door.
  10. 10Storeroom · 30 × 35 ftBarrels and crates stacked in the corners. Skeleton patrol: 2 skeletons and a skeleton archer.
  11. 11Study · 40 × 20 ftA cold inkwell and a letter, unsigned. 3 bookshelves, a table and rubble. 1 door, secret (north).
  12. 12Library · 40 × 25 ftShelves of mouldering books around a reading table. 5 bookshelves, a table, a bench and rubble. Skeleton patrol: 3 skeletons and a skeleton archer.
Surveyor's sketch: The same kind of place, inked on Parchment. A map made by this generator.

Surveyor's sketch

The same kind of place, inked on Parchment

Size
48 × 36 squares
Ground
240 × 180 ft
Setting
Dungeon
Style
Parchment
Numbered places
8
Objects
54
Lights
6
Tokens placed
10
Open and edit

The map key

Every numbered room comes with its own entry. Point at a number, or at a token to see who's there.

  1. 1Kitchen · 25 × 25 ftRats have the run of the larder. A brazier, a woodpile, a cauldron, sacks, a table, a barrel and a crate. Stairs up.
  2. 2Treasure room · 25 × 30 ftA chest among the rubble. A treasure chest, rubble and a bush.
  3. 3Cell · 25 × 20 ftThe door locks from the inside. Why? Rubble. 1 door.
  4. 4Barracks · 35 × 30 ftBedrolls, a dice cup and a half-written letter home. 3 beds, a chest and rubble. 1 door.
  5. 5Storeroom · 25 × 20 ftCrates stamped with a merchant's mark, long out of business. A crate, a bush and rubble. Spiders' nest: 2 giant spiders.
  6. 6Library · 30 × 25 ftMost of the books are blank. A few are not. 7 bookshelves, a table and a bench. 1 door.
  7. 7Cell · 30 × 20 ftThe last prisoner left a map scratched into the floor. Rubble. 1 door. Goblin war band: 3 goblins, a goblin archer, a goblin shaman and a goblin boss.
  8. 8Library · 25 × 35 ftA burnt-down candle and an open ledger on the table. 6 bookshelves, a table, a bench and 2 bushes. Stairs down.
Ruins in the ice: A frozen ruin, in Inkwell. A map made by this generator.

Ruins in the ice

A frozen ruin, in Inkwell

Size
48 × 36 squares
Ground
240 × 180 ft
Setting
Frozen
Style
Inkwell
Numbered places
8
Objects
44
Lights
5
Tokens placed
10
Open and edit

The map key

Every numbered room comes with its own entry. Point at a number, or at a token to see who's there.

  1. 1Cell · 20 × 25 ftThe door locks from the inside. Why? Stairs up.
  2. 2Cell · 20 × 30 ftA cot, a bucket and scratches on the wall. A bed, a barrel, bones and rubble. 2 doors.
  3. 3Kitchen · 20 × 30 ftRats have the run of the larder. A brazier, a woodpile, a cauldron, sacks, a table, 2 barrels, a crate and rubble.
  4. 4Library · 25 × 20 ftMost of the books are blank. A few are not. 2 bookshelves, a table and rubble. 1 door.
  5. 5Shrine · 40 × 25 ftThe statues' faces have been chiselled away. An altar, 2 statues and rubble.
  6. 6Shrine · 35 × 40 ftAn altar under candlelight, watched by statues. A statue. Wolf pack: a great wolf and 4 wolves.
  7. 7Guard room · 20 × 30 ftA table, a bench and a barrel of something strong. A table, a bench, a barrel, a chest and rubble.
  8. 8Cell · 25 × 25 ftThe last prisoner left a map scratched into the floor. Rubble.

What it makes

Fallen, not just empty

Patches of each room's floor gone to the ground beneath, grass in the gaps with bushes and the odd tree, rubble along the walls, and natural caves broken into the old rooms.

Still a place

Rooms keep their purpose and what's left of their furniture, so a shrine still has its altar and a crypt its urns. Each gets a key entry written from what's really there.

Ways across

Raised ground and pools break up the floor, with a bridge where going round would take far longer, and every part of the ruin can be reached.

Linked to the world

Click a ruined town or a landmark on an area map to draft the vaults beneath it, linked to that spot.

What you can set

Size
32 × 24 up to 96 × 72 squares, or a custom size
Setting
Stone, frozen, infernal or sewer
Levels
One to three generated; add more by hand
Encounters
Whatever lives there now, as tokens, or none
Exports
PNG, and Universal VTT with walls, doors and lights

Questions

Is it free?

Yes, while we're in early access. You can make, edit and export maps with no account. Sign in when you want to keep them and link them together.

Which games does it work with?

It isn't tied to any rules. Game maps are 5 feet to a square, so they suit any tabletop RPG played on squares. There's no hex grid on game maps yet.

Can I change the ruin after it's generated?

All of it. Rebuild a wall, knock one down, repaint floors, place rubble, trees and lights, and add tokens. It's a map made of real parts, not a flat picture.

Can I use it on a virtual tabletop?

Yes. Export a Universal VTT file with walls, doors and lights, or a PNG. There are also bridges that send saved maps to Foundry VTT and Owlbear Rodeo.

How are the maps made?

By rules, not by drawing a picture: the generator lays out the map from a seed, so the same seed gives the same map. Some of the art it draws with is made with image models.

Roll one of your own

Every map here opens in the editor as you see it. Make your own with a click, no account needed.

Open these ruins

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